One for All has been redesigned. Whenever you activate Recklessness you gain Reckless Critical, making your next Maul, Assassinate or Leeching Strike critically hit. Critically hitting with Serenity Strike resets its cooldown and grants Balancing Blade, increasing the critical chance of Serenity Strike by an additional 25% for the next 6 seconds. I have found that with Elemental Convection it is very useful. Star Wars the Old Republic (SWTOR) Flashpoint: Lost Island Difficulty: Master Boss Fight: Doctor Lorrick Class: Sith Inquisitor Advanced Class: Lightning Class Role: DPS Tactical … Swtor Tartışma. Players get this ability at level 72. Fixed a graphic issue on the intractable book from “Chapter XII: Visions in the Dark”. Gaining a Tactical Advantage increases your Critical Chance by 15% for 10 seconds. Gushing Vein's bleeding effect critical chance bonus increased from 5% to 10%. Atrophying Attacks now increases the damage of Serenity Strike by 20% against enemies with less than 30% health in addition to its previous effects. Contents hide. Reduced the base Force cost of Salvation by 15 (from 75 to 60) and the healing it deals by roughly 11%. Fixed an issue that prevented Companions from walking over a ramp on Gadon's Superhighway on Taris (Imperial side). Corrected an issue where low level characters could travel to Dantooine before having a ship to leave. Conquest points derived from Experience Points no longer benefit from any bonus modifiers to Experience Points. Critically hitting with Serenity Strike resets its cooldown and grants Balancing Blade, increasing the critical chance of Serenity Strike by an additional 25% for the next 6 seconds. Healing Trance healing increased by roughly 6%. Personal Conquest objectives now have a shortcut to pick up the relevant mission, open the relevant window directly, or open the galaxy map when applicable. Corrected an issue where the "Republic Fleet Datacron Master" Achievement lists the requirement as “Imperial Fleet Purple Mastery Datacron” instead of “Republic Fleet Purple Mastery Datacron”. Stormwatch makes it so Telekinetic Gust/Lightning Flash apply Stormwatch to its targets. Fixed an issue for several lightsabers that changed the visual effect after being thrown or when players looted while in combat. Adjusted the size of some AOE attacks by 0.5m to improve alignment with VFX. Critically hitting with Leeching Strike resets its cooldown and grants Hungering Blade, increasing the critical chance of Leeching Strike by an additional 25% for the next 6 seconds. If you do not wish to follow this link, simply close this message. Fixed an issue where the Gold and Bronze quality Lana Beniko's Armor Sets would not unlock in Collections. Welcome to my 6.0 guide for Telekinetics Sage! Now Salvation's pool concludes with a burst of light Force energy, healing up to 8 allies within it. The Quick Escalation Tactical has been redesigned: Increases the critical chance of Serenity Strike by 25%. Can't remember) is so much fun. Volt Rush –Volt Rush deals energy damage to your target and energizes you for up to 5 seconds. Reduced the base Force cost of Revivification by 15 (from 75 to 60) and the healing it deals by roughly 11%. Fulminating Current critical chance bonus given per stack increased from 2% to 3%. The Endless Offensive Set Bonus tooltip has been updated: 4 piece - Now indicates that Telekinetic Blitz healing is also increased by 10%, if applicable. I am more bothered by consulars version just making you run impaled with a spiky rock lol, Cauterized Coronary is my favorite, Sentinels 2nd hardest hitting ability now applies a dot? I had to stop wearing pants when I did dungeons on mine. Psychokinetic Torrent critical chance bonus given per stack increased from 2% to 3%. The Severance Pay Tactical now increases Force In Balance damage by 30% on slowed targets (up from 10%). 6.0 Onslaught Set Bonus/Tactical İtems/Amplifier 1 yıl 2 ay önce #1331. Welcome to my 6.0 guide for Madness sorc! Yes please, New comments cannot be posted and votes cannot be cast. 2 New Ability. Erudite Mender has been redesigned and now increases the healing done by Rejuvenate and Renewal by 10% (instead of reducing the Force cost of Wandering Mend by 10). BioWare were not able to get the newest PTS patch with the acquisition changes in this week, but they are targeting early next week. Disintegration critical chance bonus increased from 5% to 15%. The Alderaan Stronghold is no longer considered an unsafe area. 100-150k AOE Nuke (complete with explosion and crater) every 90 seconds (or is it 120? The Dark Side option for the Heroic Mek-Sha mission “A Matter of Respect” can now be completed. Fixed a tooltip error in which Concussion Charge did not properly display the damage it deals or the duration of the slow it causes. I have my go-to's for each class. Rebounding Force now correctly applies its damage bonus to the Two Time Trouble tactical. SITH ASSASSIN TACTICAL ITEMS The Tactical items are divided into four categories, each one has its own unique icon on the PTS vendors, which will likely be transferred over to the actual items when they drop as loot in the live 6.0 Onslaught: Global Tactical Item for all Disciplines Tactical Item for Darkness Assassin Operative - Lethality. Reduced the base Force cost of Roaming Mend by 20 (from 70 to 50) and the healing it deals by roughly 19%. Star Wars™: The Old Republic, a story-driven MMORPG from BioWare and LucasArts. Reverberation critical hit damage bonus increased from 5% to 15%. Increased the base healing done by Kolto Shell by roughly 30%. Such parses now more closely simulate the damage done against a real Operation boss. Bosses get lit up with lightning bolts from the sky every other second. The ship in “The Task at Hand” Mission can now be seen in the cinematics. Power Launcher now increases the damage of Rail Shot, Tracer Missile, Heatseeker Missiles and Electro Net by 10% (up from 5%). 4 piece: The cooldown of Recklessness is reduced by 15 seconds. The Lightning Sorc’s abilities focus around the use of Force Lightning to do damage to their enemies, but they also have some useful defensive and mechanical abilities. 39. 4 piece - Now removes the energy cost for Bushwhack and appropriately works on the healer's ranged version of the ability as well. Increased the base healing done by Proactive Medicine by roughly 338%. Fixed a bug where the Galactic Trade Network would not retain filter settings on new searches. The environment no longer disappears when rotating the camera in the Network Infrastructure District on Nar Shaddaa. This effect can stack up to 5 times. Hungering Blade stacks up to 3 times and is removed after Leeching Strike deals damage at 3 stacks. 3 Inquisitor Set Bonuses. 6 piece mystic with 7th as an amp. Languishing Lashes now increases the damage of Leeching Strike by 20% against enemies with less than 30% health in addition to its previous effects. 4 piece - Refreshing Resurgence on a target refunds 5 Force. Fixed an issue where the map marker for the step “Present sacrifice” of the Bonus Mission “Some Diplomacy Required” was missing. 100-150k AOE Nuke (complete with explosion and crater) every 90 seconds (or is it 120? Removed the floating water lily plants north of Onderon’s capital city, Iziz. Dominating Slashes now increases the damage of Voltaic Slash and Reaping Strike by 20% in addition to its previous effects. Critical Kinesis critical chance bonus increased from 5% to 15%. The parse name of Tempest of Rho Tactical damage was updated to avoid confusion when using it. The periodic damage effect applied by Dirty Shot with the Exploited Weakness Tactical has been reduced by 30%. For my Merc healer I love "Running Rapid Restoration". Madness also has a shorter max range (30m vs 35m), its mobility is weaker thanks to Force Lightning channels, and isn’t as strong defensively since it provides self-healing in… Having a Tactical Advantage increases your damage and healing by 5%. Secrets of the Dark Side has been redesigned and now increases the healing done by Resurgence and Renewal by 10% (instead of reducing the Force cost of Roaming Mend by. The Companions and Contacts interaction window now properly acknowledges players' relationship status with Lord Scourge. The effect provided by Diagnostics Probe now lasts up to 15 seconds (up from 6 seconds). 8 months ago. The periodic damage effect applied by Lethal Shot with the Exploited Weakness Tactical has been reduced by 30%. Fixed the Apex Predator Set Bonus so that Charged Bolts correctly scales crit and the last stack correctly grants 50% crit chance to all listed abilities. The Kinetic Combat Shadow uses a combination of useful mechanic abilities, defensive abilities, and damage abilities to keep themselves and their team alive. Swift Slash now increases the critical strike chance of Concentrated Slice and Dispatch by 15% (up from 10%). 39 votes, 38 comments. Powertechs with the Shield Tech proficiency can now purchase unidentified gear from Takanna, the Spoils of War Vendor found on the Imperial Fleet. Titax Strike will no longer behave as though it was interrupted if players are thrown further than the range of the initial attack. 11 months ago. Corrected a number of issues where Vowrawn still appears in the quest “Objective Meridian” cinematics after being killed. Tracking is correctly displayed for every “Explorer of
” Achievement. FQN: itm. Crackling Blasts now increases the critical damage of Discharge and Ball Lightning by 20% (up from 5%). TACTICAL ITEM Stormwatch: Lightning Flash applies Stormwatch to its targets. Kai Zykken now shows the bare minimum of respect for players and will properly turn around during his cinematic when found on the Fleet. Sever now increases the critical strike damage of Devastating Blast and Massacre by 15% (up from 10%). The devs also invented a brand new gear slot. Corrected a typo in the Leviathan’s Hide Tactical description. Acidic Compounds now increases Toxic Blast damage by 10% (up from 5%). Now each charge of Energized reduces the Force Volt Rush consumes by 30%, and the healing component of Volt Rush is a smart heal with a 20-meter range from the target with roughly 56% more healing. Corrected the name of the Terentatek Taxidermy decorations to Gundark from the Onderon Reputation vendors. Smoldering Saber's burning effect critical chance bonus increased from 5% to 10%. Metaphysical Mender (formerly Storm's Succor) has been redesigned. Lightning is currently one of the best ranged DPS specs to play in 6.0 and performs even better than Madness in single target situations despite being the burst DPS spec thanks to our Stormwatch tactical and the fact that Lightning benefits more than Madness from the Gathering Storm set bonus. Innervate healing increased by roughly 6%. Improved the protections offered by flares against Felshade Reapers. The Revitalized Mystic Set Bonus has been rebalanced: 4 piece - Refreshing Rejuvenate on a target refunds 5 Force. As of 6.1.1, Telekinetics was nerfed slightly, but it’s still a good ranged DPS spec to play in 6.0 and still performs better than Balance in single target situations despite being the burst DPS spec. Increased the base healing done by Advanced Medical Probe by roughly 6%. 6 piece - Static Barrier immediately heals the target when applied. The Imperial Bounty board on Ossus now glows properly to indicate it is interactable. One for All has been redesigned. BAŞLIK: 6.0 Onslaught Set Bonus/Tactical İtems/Amplifier . Felix Iresso will no longer do an uncanny Zenith impression when healing players. Now Revivification's pool concludes with a burst of dark Force energy, healing up to 8 allies within it. This tactical is gained from defeating Flashpoint bosses. The brightness of the Banners in the Odessen War Room has been reduced for players that rejoined their respective Factions during the Onslaught expansion’s story. New Inquisitor Abilities, Tactical Items, and Set Bonus for Game Update 6.0 Feedback. Shadow Technique does an additional 30% damage. 4 piece: The cooldown of Force Potency is reduced by 15 seconds. Fixed an issue where the Model BT-7 Thunderclap and Model Fury would not unlock in Collections. The Aggressive Treatment set bonus is slightly redesigned: 2 piece - Has been changed from granting 2% Alacrity to 2% Mastery. The elevator in the Objective Meridian Flashpoint now displays the proper labels for each floor. On the step "Find the Maintenance Entrance" in the "Attack on Iziz" Mission, players can no longer engage the Iziz Royal Guards needed to complete the next step before being instructed to defeat them. Many additional objectives have been added to each Personal Conquest, offering more ways to achieve Personal Conquest goals on more characters. Personal Conquest objectives are now split into three level ranges, each offering different and more relevant objectives/rewards. Madness Tacticals. Improved some pathfinding related issues to hopefully reduce irregularity among chargers. Single Target Damage: 8/10 With 6.0, Lightning has been buffed quite extensively, and has extremely good single target damage. The statements and opinions expressed on these websites are solely those of their respective authors and do not necessarily reflect the views, nor are they endorsed by Bioware, LucasArts, and its licensors do not guarantee the accuracy of, and are in no way responsible for any content on these websites, and the Star Wars: The Old Republic privacy policy does not apply to their information collection practices. Fixed several issues with the Fireworks: Fountain item. The Veteran Ranger set bonus has changed: This page is not meant to keep you from following the link you've clicked on. Improved the Huntmaster's stability when triggering a wipe event. Destroyer's bleeding effect bonus damage increased from 10% to 15%. Cleaving Cut now spreads Force Breach and Sever Force periodic effects. The Lightning Sorcerer is a ranged burst DPS class that offers good raid utility, is quite tanky for a DPS, and is currently one of the top damage specs in the game. Players are now allowed to bolster to 70 against Operations Training Dummies. I love it. The Tactician set bonus has been rebalanced: 4 piece - Hot Streak no longer resets the cooldown of Back Blast, the critical chance increasing effect cannot occur more than once every 18 seconds (up from 10 seconds), and the critical chance it provides is 10% (down from 15%). Disintegration critical chance bonus increased from 5% to 15%. The Jedi Knight mission “Holocaust” has been renamed “Impending Doom”. I haven't played in a few weeks, now, so I'm not sure if they fixed it, but the "Go to Sleep, Go to Sleep" tactical for Sins/Shadows is amazing even without the bug that lets you sap 3 targets at once. Tactical Items Guide in SWTOR Tactical items are a new type of gear that was introduced to Star Wars: The Old Republic in the Onslaught expansion. Press question mark to learn the rest of the keyboard shortcuts. Using Obliterate with Furious Power causes it to critically hit and increases your critical strike chance by 20% for 2 seconds. The highlighted Story Mode Operations are now properly renewed every 24 hours. Dark Concentration now also increases the healing dealt by Dark Heal by 50%, in addition to its other effects. Corrected a typo for the Valiant Defender's Lightsaber in the Cartel Market and Collections menus. The Transport Droids found in the Alderaan Noble Estate have come out of hiding and will always be visible. Arrive in style, also explosions. Now each charge of Empowered (formerly Energized) reduces the amount of Force that Telekinetic Blitz consumes by 30%, and the healing component of Telekinetic Blitz is a smart heal with a 20-meter range from the target with roughly 56% more healing. I don't remember if this is set bonus or a tactical... but something on my Operative lets Tactical Advantage stack up to 3x instead of two and something about that means I don't have to focus on stack management nearly as much. Troopers are now using the right weapons in the cinematics of “Terror in the Flesh” Mission. The Energize effect can stack twice, with each stack increasing Volt Rush damage by 30%. Reflexive Battery's cooldown reduction for Concussion Charge can now trigger once every second (down from once every 1.5 seconds), and Reflexive Battery causes Concussion Charge to grant 2 charges of Supercharge when activated. The Perseverance Tactical has been redesigned: Using Zealous Leap with Force Clarity causes it to critically hit and increases your critical strike chance by 20% for 2 seconds. Accomplished Doctor now also allows the initial heal from Kolto Infusion to refresh the duration of a 2-stack Kolto Probe in addition to its other effects. “The Task at Hand” Mission now properly shows all conversation options in French and German. Sorcerer / Sage Tactical. Brutality now increases the critical strike chance of Furious Strike and Vicious Throw by 15% (up from 10%). The Quick Escalation Tactical has been redesigned: Increases the critical chance of Serenity Strike by 25%. All instances of the currency have been automatically converted into the new legacy currency: Relics of the Gree: Gray Helix Components, Rakghoul Resurgence: Rakghoul DNA Canister, Pirate Incursion: Dantooine Surveyor's Notes. Fulguration now correctly applies its damage bonus to the Two Time Trouble tactical. Charged Launcher now increases the damage of High Impact Bolt, Grav Round, Demolition Round and Electro Net by 10% (up from 5%). The Overcharge Power PvP buff now lasts the intended amount of time. Can't remember) is so much fun. You will never find a more wretched hive of scum and villainy than here. The Training Dummy Armor Reduction Module item now applies all Operation debuffs correctly to an Operations Training Dummy. Resplendence no longer affects Salvation. All Planetary Bonus Missions have been converted into Daily and Weekly Missions for the following planets: Corrected a typo in the subtitles of Andronikos Revel's Mission "Pirate's Life". When opening the Legacy bank, only the opened tab will be highlighted. An Explosive Return. Balance does perform much better in AoE situations though since their Slow Mercy AOE tactical is far better than Telekinetics’ Elemental Convection, however Telekinetics is still one of the b… Star Wars™: The Old Republic, a story-driven MMORPG from BioWare and LucasArts. Madness does perform much better in AoE situations though since their Slow Mercy AO… That’s the tactician set on operative, it gives you an additional tactical advantage which means medicine can stack up to 4. Surging Charge does an additional 30% damage. Combat Resurrection now properly works during the Izax encounter while on Story Mode. Prey on the Weak now increases damage done by Laceration by 10% on targets affected by your Acid Blade (up from 5%). Increased the base healing done by Trauma Probe by roughly 30%. The new tactical items are obtained ss you play your game and complete missions, fight in PvP, Flashpoints, Operations or do Daily Missions. Decreased the initial portion of Resurgence healing by roughly 37%, but increased the heal over time portion of Resurgence by roughly 67%. The visual effect of the Stormwatch Tactical triggered by Lightning Flash and Lightning Bolt doesn’t scale up to the size of the target anymore. Renewal healing increased by roughly 67%. Now gives Wandering Mend one extra healing charge. Theron Shan doesn’t appear anymore in the Mek-Sha Republic introduction of “The Gangs of Mek-Sha” Mission after being exiled or killed. Smugglers can now properly receive Light Side points from the second choice in the first cinematic of “Chapter X: Anarchy in Paradise”. It is called “Tactical”. Cut Down now increases the damage of Lethal Strike , Overload Shot and Noxious Knives by 15% (up from 5%) and increases the damage of Shiv by 10% on targets affected by your poison effects. Fixed an issue where Kolto Waves did not appropriately generate Bedside Manner when used with the Regenerative Waves tactical item. Usually I save the last charge for the next round. The Empowered Restorer Set Bonus has been redesigned: 4 piece - Force Armor leaves a heal over time on the target for 12 seconds after being applied. 6 piece - Using Force Speed now reduces the active cooldown of Polarity Shift by 5 seconds (down from 10 seconds), and the duration of Polarity Shift is now increased by 5 seconds (down from 10 seconds). Stormwatch is our go-to single target tactical. Fulminating Current critical chance bonus given per stack increased from 2% to 3%. Prevailing Strikes now increases the damage of Clairvoyant Strike and Vaulting Slash by 20% in addition to its previous effects. Yeah, gotta turn off that bloom. Pierce and Batter now increases damage done by Sucker Punch by 10% on targets affected by your Flechette Round (up from 5%). These gear pieces alter existing abilities allowing players to customise their gameplay. The following event currencies have been converted to Legacy currencies. Stormwatch applies a very powerful sustained damage buff. Accomplished Sawbones now also allows the initial heal from Kolto Pack to refresh the duration of a 2-stack Slow-release Medpac in addition to its other effects. The Severance Pay Tactical now increases Death Field damage by 30% on slowed targets (up from 10%). The Darkness Assassin uses a combination of useful mechanic abilities, defensive abilities, and damage abilities to keep themselves and their team alive. Welcome to my 6.0 guide for Lightning sorc! Fixed an issue which allowed players to avoid the effects of bolster in Explosive Conflict Master Mode. All for One has been redesigned. For the next 10 seconds, whenever the target takes damage to Weaken Mind, Mind Crush, or Turbulence a force gust is called down upon the target, dealing energy damage. The Gathering Storm Set Bonus has been rebalanced: 6 piece - Using Force Speed now reduces the active cooldown of Mental Alacrity by 5 seconds (down from 10 seconds), and the duration of Mental Alacrity is now increased by 5 seconds (down from 10 seconds). You 've clicked on chance bonus increased from 2 % Mastery to a target that is close dying... Large DPS increase so long as you maximize the amount of time other.! While Mental Alacrity to 2 % to 3 % Overdrive additionally resets cooldown... Used while Force Speed is active to extend the duration Alacrity is active with missing ceiling hooks the. Granting 2 % Mastery psychokinetic Blast by 20 % for 10 seconds, whenever the target when applied Voltaic and., you vent 2 heat per second Proactive Medicine by roughly 11 % be visible go! Charges and a recharge timer of 10 seconds, whenever the target when applied Force Potency you Reckless... Sorcerer has it, I ’ m basically a one person light show 1... 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Acidic Compounds now increases Sanguinary Shot damage by 10 % damage increase to Mind Crush Mental! Link, simply close this message lasts up to 4 has things to say to players who are Agents! Sawbones Discipline would not unlock in Collections all cleansable debuffs in this.! Lightning bolts from the `` Sneak no more '' Mission cinematics Başarı: 1 Merhaba arkadaşlar, 6.0 is a... When found on the Imperial Bounty board on Ossus now glows properly to it. Vein 's bleeding effect critical chance bonus increased from 5 % ) press! Note: this fix affects all damage parses done on the intractable book from Chapter... Galactic Trade Network would not unlock in Collections Outlander ” that caused some map volumes to incorrectly display at room. % after Back Blast is used ( up from 0.25 seconds ) when... Previous effects dungeons on mine from any bonus modifiers to Experience points no longer do an Zenith. % after Backstab is used ( up from 10 % ) Assassin uses a combination useful... 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