You do not have to slapslide. This chaining is the key to optimizing movement throughout the game. enemies, animal crates, etc.). The properties of objects in DKC are different based on what object is being affected. ", "That's a tasty single-file line you have there. Leaderboard Website Discord Streams Statistics Sub-games. You must hold B while you are landing on the enemy (hidden item mounds also work). 6.1 AGDQ; 6.2 SGDQ; 6.3 Others; Events SRL Weekly Races. 7.1 Short Hop Double Jump; 7.2 True Double Jump; 7.3 Omega Double … This can potentially save the time of breaking open the DK barrel and moving on the world map with only one Kong. Thanks UA! While riding a steel keg past an animal buddy, press and hold B and Y to ride them. Releasing down will cause you to be pushed back into the camera. This video explains most things you need to know before starting to speedrun DKC. This only works in US versions 1.0 and 1.1. You must be on the edge of the tire for this to work. ¡Tutorial del Speedrun Any% de Donkey Kong Country para SNES! Reverse Boss Order also uses this to warp to 5-3, which is only possible by using both and invisible barrel warp and dual exit warp. The most basic and important thing to note is that each enemy you roll through will extend the duration of your roll. Click here to go to the dkcspeedruns wiki, the home of DKC speedruns. So, rolling through a line of enemies not only lets you roll longer, it makes you faster, too. 5.1 Beetle Clashing; 5.2 Klobber Busting; 5.3 Klobber Grabbing aka "The Jumproll" 6 Moon Walk; 7 Rattly Double Jump. This is used pretty heavily in DKC, as you will be able to maintain rolls much longer when you don't have to jump across every gap. When you get hit near a wall, your Kong will infinitely jump up to the sky instead of just running off screen. Currently not used in any speedruns, but the superjump is stored until you jump. Some jumprolls will work without releasing Y, but all of them will work if you do, so it is recommended to simply learn to let go of Y. … 1 Speed Runs. Like the super jumproll, you want to hit as many enemies as possible to gain speed (max speed at 4 enemies). Otherwise, you must jump right before the roll stops in order to not lose speed. 2.1 Kong Damage Boost; 2.2 Animal Damage Boost; 3 Fast Doors; 4 Goal Swapping; 5 Invisible Barrel. Leaderboard Website Discord Streams Statistics Sub-games. DKC speedrunning is primarily based around speeding yourself up through tight maneuvering and tricks to gain speed, so rolling as often as possible and using enemies and the terrain to your advantage is key. (left/right can be held before starting, but down and Y must be pressed on the same frame), (Timestamps for this video can be found in the video's description on the YouTube page), "Can we get off? If you immediately land on an enemy, you will be able to control the infinite jump. After taking damage and holding B to activate a superjump, bounce off of an enemy. All DK … The speed you have when you mount an animal buddy is the speed they start moving at. ... Donkey Kong Country 2 by V0oid in 1:32:51 - Awesome Games Done Quick 2016 - Part 81 - … In order to zip to the opposite side, you'll need to make sure you jump as far as possible into the crawlspace before rolling. Follow guides and practice until you get a feel for the positioning and timing. This is used at the end in some categories to skip his longest, four-jump cycle. Leaderboard Website Discord Streams Statistics Sub-games. Simply hold down and press (or mash) Y during the fade-in of a boss battle. Game #80, played by Reflected (http://www.twitch.tv/reflectedsc)Time 0:46:14 Category Any%© 2014 SDA.Couch commentators: Twig, Newpants87, and CrismasmashDonkey Kong Country 2 came just one year after the first. If you've ever thought about speedrunning, the DKC trilogy is a wonderful place to get your feet wet! Seen in: Reptile Rumble, Bouncy Bonanza , Torchlight Trouble and Elevator Antics. 1 Moving Your Kong; 2 Damage Boosting. By exiting a bonus twice, you will change the destination of the warp. This can be done in a 1-frame window on most edges, but it is easier on the slopes in snow-themed stages. Like in method 2, pick up the same barrel with both Kongs using split-up glitch, but drop one Kong into a pit to kill them. Finishes in 00:44, according to the in-game timer. As you walk through the stage holding this "invisible barrel" the game will treat whatever object is in that slot the way it would treat a barrel being carried. A long line of enemies can be used to keep you rolling and let you breeze through an area at a much faster speed than running. It is fairly easy, and you should learn it instead of the stage! In realtime runs, this only saves time in mine stages (Stop & Go Station and Misty Mine). This is usually done when an enemy is right next to a ledge, but can also be done on a tire or while airborne during the Mine Cart Madness mid-air rolling glitch. 0:41 IGT - 1 death in Barrel Bayou 1995. When mounting Enguarde, press up and B right before landing on him to get a faster start. If you've been interested in learning the game, and want a detailed explanation of what goes in to all the stages, then this is for you! If you run a Kong into Really Gnawty, the World 4 boss, while he's laughing, you can skip his next high-jump cycle. I got hit once guess i'll start uploading stuff here. I'm feeling a bit dizzy. With or without With only. Donkey Kong Country 2: Diddy's Kong Quest Donkey Kong series. In that case, you want to keep Y held down to get your speed boost right away, since you won't be able to keep it for long. 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