He is also reunited with Dr. Drago Pettrovich Madnar, the Metal Gear inventor from Outer Heaven, who claims to have been once again kidnapped and forced to work on another Metal Gear project (named Metal Gear D) for Zanzibarland, as well as oversee mass-production of smaller, non-nuclear-equipped Metal Gear units. Determined to finish his mission, Snake fights against Zanzibarland's elite mercenary force and manages to reach Dr. Marv's cell. A similar story was also stated in the August 1990 issue of MSX Magazine, although the person involved at Konami was never identified, and it indicated they didn't even think of developing a sequel at all to Metal Gear until someone stated they'd like to play one.[8]. Solid Snake has retired from FOX-HOUND, but is called back to active duty to infiltrate the heavily armed nation "Zanzibar Land" and rescue a kidnapped inventor. Kazuhira Miller, when doing commentary on the Easter eggs, commented that "[Solid] Snake was 16 by 32 pixels and eight colors,"[15] and also quotes himself from the game. [14] Jeremy Parish of 1UP.com referred to Metal Gear Solid as "basically a high-spec remake of Metal Gear 2. Many of the weapons and equipment from the first game are brought over along with new items such as robotic mice used to distract enemies, a camouflaged mat and three different types of rations with special attributes each. Over the course of his mission, Snake teams up with Holly White, a CIA operative posing as a journalist, and Gustava Heffner, an StB agent and Dr. Marv's bodyguard. Metal Gear 2: Solid Snake has received near universal critical acclaim by retro game reviewers. The twins were also to serve as an insurance policy for the Patriots, should Big Boss ab… His new mission is to rescue the kidnapped Czechoslovak biologist Dr. Kio Marv from the forces of Zanzibarland. Metal Gear Solid (メタルギアソリッド Metaru Gia Soriddo?) Because the North American version came with a condensed manual that did not include the information that the game required, Konami posted the solutions to these puzzles in a FAQ page on their official website.[4]. Due to this exclusivity, Snake's Revenge became the Metal Gear sequel in the Western market. The radar can also be used with the mine detector equipped to determine the locations of any placed mines or fire Stinger missiles on an airborne target. He also intended to avoid using a background music as much as possible in order to emphasize auditory senses among the enemy, such as hearing footsteps. Durante la missione deve affrontare diversi avversari, tra cui il Metal Gear D, il suo ex compagno Gray Fox e infine lo stesso Big Boss. Metal Gear 2: Solid Snake is a little-known release in Konami’s popular Metal Gear series, because it was released only in Japan for Konami’s MSX2 computer. The North American version also has an optional Spanish script. Metal Gear Solid 2: Sons of Liberty (communément abrégé MGS2) est un jeu vidéo d'action-infiltration produit et réalisé par Hideo Kojima. Metal Gear 2: Solid Snake; Offical Boxart. Kojima when reflecting on this admitted that their work became a hobby and their geeky life became the game's simulation. The time it takes for Gustava's brooch to change shape was shortened slightly. Teaser from Konami's 1989-1990 Software Catalog. During its initial release, Metal Gear 2 was ranked on MSX Magazine's Top 30 best selling MSX games list for six months, premiering at the no. Aside from canonical sequels to the game, there is at least one non-story reference to Metal Gear 2 in the franchise: In the Déjà Vu/Jamais Vu missions for Metal Gear Solid V: Ground Zeroes, the logo for Metal Gear 2 can be seen on a wall. METAL GEAR SOLID 2 HD Edition. The biggest change in the game was done to the enemy's abilities. Mega Drive, three Konami developers were asked which game they wished to be ported on the Sega Mega Drive, with their answering Metal Gear 2. For marketing, Kojima also intended to use a form of 3D via modelling to appeal to people outside the gaming market, such as anime fans and modelers. Fue desarrollado y publicado por Konami. One is an arranged version of the "Theme of Solid Snake", while the other is an arrangement of "Zanzibar Breeze" (both listenable by contacting CODEC frequency 140.66 in certain locations). In Metal Gear 2, Snake deve infiltrarsi in Zanzibar Land per liberare il Dr. Kio Marv, che è stato rapito per conto di Big Boss. The government sends Raiden, a new recruit in the new FOXHOUND, to infiltrate the Big Shell and rescue the US President, who is held hostage inside... METAL GEAR SOLID 3 HD Edition. Designer(s) Unlike the first MSX2 game, no official English localization was produced (as Konami had already discontinued sales of their MSX games in Europe), although a fan translation was later produced in 1997 by the MSX hobbyist group G&T International.[11]. Marv was on his way to a demonstration in the United States when he was kidnapped by soldiers from Zanzibar Land. As in the original Metal Gear, the player's objective is to infiltrate the enemy's stronghold, while avoiding detection from soldiers, cameras, infrared sensors and other surveillance devices. A radar with a 3x3 grid on the upper right of the screen shows the player's current area in the center grid (as a red dot), with enemy soldiers as white dots, allowing the player to determine what's ahead. A fan translation of Metal Gear 2 would later be produced. [1], Metal Gear 2 builds upon and further evolves the stealth-based gameplay of its predecessor. Read Full Description. Inspired designs on t-shirts, posters, stickers, home decor, and more by independent artists and designers from around the world. [9] Retro Gamer also included it among top ten MSX games. The game is accessible from the main menu of Metal Gear Solid 3: HD Edition, and is identical to the PlayStation 2 release. MSX2, Mobile phone, PlayStation 2, Virtual Console, PlayStation 3, Xbox 360, PlayStation Vita The player no longer needs to rescue POWs to increase their rank; instead their life energy and carrying capacity is increased each time they defeat the game's bosses. The plot summaries of the first two games were included in Metal Gear Solid under the Previous Operations section. メタルギア2 ソリッドスネーク Мэтару Гиа Цу: Сориддо Сунэ:ку) — видеоигра в жанре стелс-экшена, являющаяся одним из двух сиквелов к игре Metal Gear и выпущенная компанией Konami в 1990 году. Metal Gear 2: Solid Snake (メタルギア2 ソリッドスネーク, Metaru Gia Tsū Soriddo Sunēku?, abreviado habitualmente como MG2) es un videojuego de infiltración escrito y dirigido por Hideo Kojima. Metal Gear 2: Solid Snake would later receive near universal-acclaim by retro game reviewers. The story is told through text screens in between action. Moreover, guards now have an expanded field of vision of 45 degrees, along with the ability to turn their heads left or right to see diagonally. [12], The game mechanics of its sequel Metal Gear Solid, despite its transition to 3D, remained largely similar to its 2D predecessor[13] and included plot summaries of the first two MSX2 games (accessible in the Special mode under "Previous Operations"). Map of the game, which includes the location of almost all the items as well as the locations of some of the supporting characters and bosses. The cartridge for the MSX2 version carried a custom sound chip, the SCC (previously employed in games such as Nemesis 2 and Snatcher), which enhanced the music and sound effects beyond the MSX's basic capabilities. Since the early development of the game, Kojima intended to expand the search function of soldiers to beyond a single screen, in order to further challenge players in planning strategies regarding the entire map. [11], The initial story plan for Metal Gear 2 would have entailed a renegade American special forces unit hijacking a nuke on American soil, although it was nixed largely because it was deemed too unrealistic. The events cover the beginning of the game up to the encounter with the. [9] In addition, they wished to include cutscenes into the game, viewing it as necessary for an "experience game" like Metal Gear 2. The next day, he went to his boss at Konami with a game plan, and was given the go-ahead to make Metal Gear 2: Solid Snake. È stato diretto, prodotto e scritto da Hideo Kojima e segue i videogiochi per MSX 2, Metal Gear e Metal Gear 2: Solid Snake, allo stesso modo ideati da Kojima. [6] Other script changes include Campbell's contacting the player regarding the change of frequency, where it changes from the back of the package to inside the manual, and Campbell's explanation regarding the radar and tap codes, which omits the reference to Minovsky particles and Hanoi Hilton prison, respectively.[7]. This was the first time the game was officially released outside Japan. Ranked #1403 All-time among Glitchwave users. Gamepad, keyboard Release date(s) The Snake … After the success of the Nintendo Entertainment System version of Metal Gear had in the Western market, especially in North America where it sold over a million copies, Konami commissioned the development of a sequel for the NES made specifically with the Western market in mind without the consent of Hideo Kojima. However, most vehicles still relied on oil. The game also ran into development problems when the entire development team for the game was forced to put the game on hold in order to lend support for the development team of SD Snatcher after the latter game's development progress had been compromised, with there even being rumors that Metal Gear 2 would end up halted altogether under those conditions. Metal Gear >> Solid Snake Music Compilation of Hideo Kojima/Red Disc / / KICA-7929 Arrange 09.23 Konami MSX Super Best Antiques / コナミMSXスーパーベストアンティークス / Konami MSX Super Best Antiques KICA-7909~10 Soundtrack A North American and European version of Metal Gear 2 was released in 2006 as part of Metal Gear Solid 3: Subsistence along with the original Metal Gear. Like all Virtual Console games, Metal Gear 2 is emulated from the original MSX2 hardware rather than being ported from the mobile phone version like the Subsistence and HD Edition ports, although this version of the game has been patched to use the revised character portraits rather than the original ones. One is an arranged version of the "Theme of Solid Snake", while the other is an arrangement of "Zanzibar Breeze." This collection includes MGS 2 and 3, Peace Walker, and the Nintendo games Metal Gear and Metal Gear: Solid Snake- both of those found in the MGS3 menu. This is a reference to the North-South problem of Neo Kobe City featured in Snatcher, a socio-economic division that existed between the wealthy, long-time residents in the city's northern zones and the poor, mainly immigrant population centered in the city's southern regions. He also intended to emphasize the survival aspect by cobbling together various items to create new equipment and weapons. 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